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#Mission Info $Version: 0.10 $Name: XSTR("Crisis in Capella", -1) $Author: James Agay @ V $Created: 06/16/99 at 09:51:43 $Modified: 08/06/99 at 11:45:52 $Notes: This is a FRED created mission $End Notes: $Mission Desc: XSTR("Alpha must escort two GTVI transports safely to the Gamma Draconis node. ", -1) $end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Player Entry Delay: 1.000000 +Viewer pos: 4365.165527, -39.059898, 4157.422363 +Viewer orient: 0.139196, -0.000004, -0.990265, -0.002818, 0.999996, -0.000400, 0.990261, 0.002846, 0.139195 +SquadReassignName: 42nd Reapers +SquadReassignLogo: deathsquad.pcx #Plot Info $Tour: XSTR("Blah", -1) $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing #Briefing $start_briefing $num_stages: 4 $start_stage $multi_text XSTR("You have been chosen for a special assignment in the Capella system. Shivan forces have engaged a convoy of transports, operating under the command of Galactic Terran-Vasudan Intelligence. The Alliance has deployed the GVD Psamtik to assist, but the destroyer will require several minutes to reach Capella. In the meantime, we need you to protect the convoy. ", -1) $end_multi_text $voice: SMD2_MB_01.wav $camera_pos: 114.103516, 17360.087891, 6307.742188 $camera_orient: 1.000000, -0.000004, -0.001014, 0.001002, -0.147289, 0.989093, -0.000153, -0.989093, -0.147289 $camera_time: 1000 $num_lines: 0 $num_icons: 6 $Flags: 0 $Formula: ( true ) $start_icon $type: 33 $team: Friendly $class: GTF Hercules Mark II $pos: 5013.265137, 1328.719482, 4245.851563 $label: Gamma Draconis +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 34 $team: Friendly $class: GTT Argo $pos: -6741.931641, 154.952820, 4720.046875 $label: Stevedore +id: 9 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 34 $team: Friendly $class: GTT Argo $pos: -6931.552246, -146.961639, 1440.637939 $label: Deliverance +id: 11 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Aeolus $pos: -5784.695801, -35.538639, 3120.786133 $label: Adamant +id: 12 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: SC Rakshasa $pos: -943.808044, -0.000228, 4168.351074 $label: Balam +id: 13 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Hostile $class: SCv Moloch $pos: 623.017273, 0.001265, 2044.330078 $label: Armaros +id: 14 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("This convoy consists of two transports, the Deliverance and the Stevedore. The GVC Adamant is their only escort. Details of this operation are to be released on a need-to-know basis, and the cargo on board these transports is classified Level Upsilon. Ensuring that these ships reach the jump node is your primary objective.", -1) $end_multi_text $voice: SMD2_MB_02.wav $camera_pos: -4040.835938, 5267.480469, 3177.790527 $camera_orient: -0.000976, -0.000003, 1.000000, -0.905977, 0.423325, -0.000883, -0.423325, -0.905978, -0.000416 $camera_time: 1000 $num_lines: 0 $num_icons: 3 $Flags: 0 $Formula: ( true ) $start_icon $type: 34 $team: Friendly $class: GTT Argo $pos: -6741.931641, 154.952820, 4720.046875 $label: Stevedore +id: 9 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 34 $team: Friendly $class: GTT Argo $pos: -6931.552246, -146.961639, 1440.637939 $label: Deliverance +id: 11 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Aeolus $pos: -5784.695801, -35.538639, 3120.786133 $label: Adamant +id: 12 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("The Shivans have deployed the SCv Balam and the SC Armaros. Do not engage either of these warships. The Psamtik will contend with them upon its arrival. Be sure to give both ships a wide berth. Their beam cannons and flak guns could easily vaporize your fighter.", -1) $end_multi_text $voice: SMD2_MB_03.wav $camera_pos: 3245.297607, 9901.250977, 2869.514893 $camera_orient: 0.999999, -0.000003, 0.001189, -0.001188, 0.042463, 0.999097, -0.000054, -0.999098, 0.042463 $camera_time: 1000 $num_lines: 0 $num_icons: 3 $Flags: 0 $Formula: ( true ) $start_icon $type: 33 $team: Friendly $class: GTF Hercules Mark II $pos: 5434.589355, 1328.720581, 3570.729980 $label: Gamma Draconis +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: SC Rakshasa $pos: 1041.275146, -0.000109, 4730.284668 $label: Balam +id: 13 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Hostile $class: SCv Moloch $pos: 623.017273, 0.001265, 2044.330078 $label: Armaros +id: 14 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Your directives are clear and we expect you to follow them. Eliminate enemy bombers first, then destroy the fighters. Maintain close proximity to the convoy. We must get those transports to the jump node. All other objectives are secondary.", -1) $end_multi_text $voice: SMD2_MB_04.wav $camera_pos: 112.693672, 14925.624023, 4925.856445 $camera_orient: 0.999999, -0.000004, -0.001014, 0.001002, -0.147289, 0.989093, -0.000153, -0.989094, -0.147289 $camera_time: 1000 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 33 $team: Friendly $class: GTF Hercules Mark II $pos: 4138.695801, 1328.719971, 3253.333496 $label: Gamma Draconis +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 34 $team: Friendly $class: GTT Argo $pos: -3329.291748, 154.952515, 4825.887695 $label: Stevedore +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 34 $team: Friendly $class: GTT Argo $pos: -3481.003174, -146.962280, 713.813721 $label: Deliverance +id: 11 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Aeolus $pos: -1681.848389, -35.539387, 2886.846680 $label: Adamant +id: 12 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 23 $team: Friendly $class: GTF Hercules Mark II $pos: -5408.226563, 0.001436, 3132.681885 $label: Alpha +id: 15 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 4 $Formula: ( and ( has-departed-delay 0 "Deliverance" ) ( has-departed-delay 0 "Stevedore" ) ) $Multi text XSTR("Excellent job, pilot! Intelligence reports the transports arrived safely in the Gamma Draconis system. As a result of your outstanding service to the Alliance, I am recommending your transfer to the GTD Aquitaine, flagship of the 3rd Fleet. Should you undertake this assignment, you will serve on the front lines of our war against the Shivans, fighting to secure peace for all systems of the GTVA. Completing this campaign will not be easy, pilot. You must acquire mastery of the fighters, bombers, and weapons in our arsenal. You must venture into the nebula to uncover its secrets, and confront the most powerful adversary we as a civilization have ever faced. You'll work hand-in-hand with our Vasudan allies, and maybe even command one of their squadrons. If you succeed, you will have the satisfaction that you helped secure the future of humanity and our place in the cosmos. ", -1) $end_multi_text $Voice: SMD2_MD_01.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( or ( and ( is-destroyed-delay 0 "Stevedore" ) ( has-departed-delay 0 "Deliverance" ) ) ( and ( is-destroyed-delay 0 "Deliverance" ) ( has-departed-delay 0 "Stevedore" ) ) ) $Multi text XSTR("You escorted one of the transports safely to the Gamma Draconis system. Considering what you faced out there, that's not too bad. Allied Intelligence has called for a formal inquiry into the loss of the other vessel you were assigned to protect. However, had they done a better job anticipating the extent of the Shivan attack, we would have been better prepared. Only a top-notch pilot could have repelled all those bombers. You did what you could, and Command will stand by you. The road ahead will not be easy, pilot. We are fighting the most powerful adversary we as a civilization have ever faced. We must work hand-in-hand with our Vasudan allies, and if we succeed, we'll know that we helped secure the future of humanity and our place in the cosmos. ", -1) $end_multi_text $Voice: SMD2_MD_02.wav $Recommendation text: XSTR("Target incoming bombs with the B key, and stay close to the convoy. Do not let the Shivans lure you away. Ignore the Balam. Focus on the transports as your highest priority. Remember to issue orders to your wingmen appropiate to the changing situation.", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "Stevedore" "Deliverance" ) $Multi text XSTR("Allied Intelligence has demanded a formal inquiry into the loss of its convoy. Though their recon units failed to anticipate the full extent of the Shivan attack, as leader of Alpha wing, you must accept your share of the blame. Command will go on record that only a top-notch pilot could have repelled all those bombers. You did your best, and we will do all we can to stand by you. Nevertheless, I regret to inform you that you will be grounded pending a preliminary hearing. You are dismissed, pilot.", -1) $end_multi_text $Voice: SMD2_MD_03.wav $Recommendation text: XSTR("Target incoming bombs with the B key, and stay close to the convoy. Do not let the Shivans lure you away. Ignore the Balam. Focus on the transports as your highest priority.", -1) $end_multi_text $Formula: ( and ( or ( not ( is-destroyed-delay 0 "Virgo" ) ) ( not ( is-destroyed-delay 0 "Pisces" ) ) ( not ( is-destroyed-delay 0 "Gemini" ) ) ( not ( is-destroyed-delay 0 "Cancer" ) ) ( not ( destroyed-or-departed-delay 0 "Deliverance" ) ) ( not ( destroyed-or-departed-delay 0 "Stevedore" ) ) ) ( not ( is-event-true-delay "COM 2nd dies" 0 ) ) ) $Multi text XSTR("You did not have authorization to return to base, pilot. Your actions jeopardized the lives of those involved in this mission and the GTVA's objectives in this theatre. Desertion is grounds for a court martial, and you are confined to quarters pending your preliminary hearing. Until a military court decides otherwise, you are hereby stripped of your wings and all privileges bestowed upon you as an officer of the Galactic Terran-Vasudan Alliance.", -1) $end_multi_text $Voice: SMD2_MD_04.wav $Recommendation text: XSTR("Do not leave the field of engagement without authorization from Command. Even if the area seems secure, it is important that you follow Standard Operating Procedures.", -1) $end_multi_text #Alternate Types: $Alt: Altea $Alt: #end #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Perseus" 4 ) +Weaponry Pool: ( "Subach HL-7" 23 "Prometheus R" 19 "Maxim" 14 "Rockeye" 640 "Tornado" 720 ) #Objects ;! 40 total $Name: Alpha 1 ;! Object #0 $Class: GTF Hercules Mark II $Team: Friendly $Location: -4622.932129, 0.001001, 1962.008423 $Orientation: -0.464143, 0.000000, -0.885760, 0.000000, 1.000000, 0.000000, 0.885760, 0.000000, -0.464143 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Alpha 2 ;! Object #1 $Class: GTF Hercules Mark II $Team: Friendly $Location: -4445.967285, 0.000963, 1868.960938 $Orientation: -0.480784, 0.000000, -0.876839, 0.000000, 1.000000, 0.000000, 0.876839, 0.000000, -0.480784 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard "Deliverance" 50 ) ( ai-guard "Stevedore" 21 ) ( ai-chase-any 2 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 +Persona Index: 1 $Name: Alpha 3 ;! Object #2 $Class: GTF Hercules Mark II $Team: Friendly $Location: -4525.663574, 0.000956, 1832.377686 $Orientation: -0.460979, 0.000000, -0.887411, 0.000000, 1.000000, 0.000000, 0.887411, 0.000000, -0.460979 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard "Stevedore" 50 ) ( ai-guard "Deliverance" 3 ) ( ai-chase-any 1 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 +Persona Index: 0 $Name: Alpha 4 ;! Object #3 $Class: GTF Hercules Mark II $Team: Friendly $Location: -4503.386230, 0.000965, 1896.543457 $Orientation: -0.479830, 0.000000, -0.877362, 0.000000, 1.000000, 0.000000, 0.877361, 0.000000, -0.479830 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard "Deliverance" 50 ) ( ai-guard "Stevedore" 21 ) ( ai-chase-any 2 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 +Persona Index: 0 $Name: Adamant ;! Object #4 $Class: GTC Aeolus $Team: Friendly $Location: -3164.346924, 280.545776, 1730.543213 $Orientation: -0.391218, -0.001058, -0.920297, 0.052770, 0.998329, -0.023580, 0.918784, -0.057789, -0.390508 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Jump right" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 69 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( < ( distance "Adamant" "center:1" ) 600 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Hotkey: 6 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 400 $Name: Deliverance ;! Object #5 $Class: GTT Argo $Team: Friendly $Location: -3985.771729, -146.960571, 1719.304932 $Orientation: -0.265250, 0.000000, -0.964180, -0.216507, 0.974463, 0.059562, 0.939557, 0.224551, -0.258476 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Jump right" 50 ) ) $Cargo 1: XSTR("Classified", -1) +Initial Velocity: 87 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "beam-protect-ship" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 3 +Hotkey: 4 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 +Persona Index: 1 $Name: Stevedore ;! Object #6 $Class: GTT Argo $Team: Friendly $Location: -3926.243896, 154.953003, 2087.318604 $Orientation: -0.236258, 0.000000, -0.971690, -0.218556, 0.974376, 0.053140, 0.946792, 0.224924, -0.230204 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Jump left" 50 ) ) $Cargo 1: XSTR("Classified", -1) +Initial Velocity: 100 +Initial Hull: 89 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "beam-protect-ship" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 3 +Hotkey: 5 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 +Persona Index: 1 $Name: Armaros ;! Object #7 $Class: SC Rakshasa $Team: Hostile $Location: -3102.945557, 0.000333, 709.377930 $Orientation: 0.306171, 0.000000, 0.951977, -0.033233, 0.999391, 0.010688, -0.951396, -0.034910, 0.305985 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Adamant" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 12 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 5000 $Name: Pisces 1 ;! Object #8 $Class: SB Nahema $Team: Hostile $Location: -1333.265991, 0.002015, 510.252167 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Stevedore" 50 ) ( ai-chase "Deliverance" 44 ) ( ai-chase-any 33 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" ) +Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Shivan Bomb" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Pisces 2 ;! Object #9 $Class: SB Nahema $Team: Hostile $Location: -1198.943726, 0.002175, 671.870483 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Deliverance" 50 ) ( ai-chase "Stevedore" 43 ) ( ai-chase-any 22 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" ) +Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Shivan Bomb" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Balam ;! Object #10 $Class: SCv Moloch $Team: Hostile $Location: -2295.831055, 0.002249, -926.643066 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 4" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Primary Banks: ( "Shivan Turret Laser" ) +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Primary Banks: ( "Shivan Turret Laser" ) +Subsystem: turret12 +Subsystem: turret13 +Primary Banks: ( "Shivan Turret Laser" ) +Subsystem: turret14 +Subsystem: turret15 +Primary Banks: ( "Shivan Weak Turret Laser" ) +Subsystem: turret16 +Primary Banks: ( "Shivan Weak Turret Laser" ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 400 $Name: Psamtik ;! Object #11 $Class: GVD Hatshepsut $Team: Friendly $Location: -3241.662354, 1186.070190, -5560.376465 $Orientation: -0.269995, -0.945507, -0.181986, 0.961024, -0.252953, -0.111566, 0.059452, -0.205017, 0.976951 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 3" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Primary Banks: ( "VSlash" ) +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Sbank Ammo: ( 0 ) +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 +Subsystem: turret27 +Subsystem: turret28 +Subsystem: turret29 +Subsystem: turret30 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 25 "Adamant" ) $Departure Location: Hyperspace $Departure Cue: ( < ( distance "Psamtik" "center:1" ) 555 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1000 $Name: Virgo 1 ;! Object #12 $Class: SF Mara $Team: Hostile $Location: 332.610779, 35.858952, 200.713135 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "" "" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Virgo 2 ;! Object #13 $Class: SF Mara $Team: Hostile $Location: 229.834045, 35.858944, 92.744385 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "" "" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Pisces 3 ;! Object #14 $Class: SB Nahema $Team: Hostile $Location: -1142.930908, 0.002109, 447.957977 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" ) +Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Shivan Bomb" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Gemini 1 ;! Object #15 $Class: SF Basilisk $Team: Hostile $Location: 4833.899902, 0.000000, 4287.600098 $Orientation: -0.279588, 0.000000, 0.960120, -0.015358, 0.999872, -0.004472, -0.959997, -0.015996, -0.279552 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Subsystem: Pilot +Primary Banks: ( "Shivan Light Laser" "Shivan Heavy Laser" ) +Secondary Banks: ( "Rockeye" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Gemini 2 ;! Object #16 $Class: SF Basilisk $Team: Hostile $Location: 4946.130371, -0.000007, 4189.487793 $Orientation: -0.266552, 0.000000, 0.963821, -0.015283, 0.999874, -0.004226, -0.963699, -0.015856, -0.266518 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Subsystem: Pilot +Primary Banks: ( "Shivan Light Laser" "Shivan Heavy Laser" ) +Secondary Banks: ( "Rockeye" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Gemini 3 ;! Object #17 $Class: SF Basilisk $Team: Hostile $Location: 4898.796387, -0.000014, 4350.908691 $Orientation: -0.284003, 0.000000, 0.958823, -0.015205, 0.999874, -0.004504, -0.958703, -0.015858, -0.283967 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Subsystem: Pilot +Primary Banks: ( "Shivan Light Laser" "Shivan Heavy Laser" ) +Secondary Banks: ( "Rockeye" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Beta 1 ;! Object #18 $Class: GTF Hercules Mark II $Team: Friendly $Location: -4793.908203, 0.001085, -1443.132080 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard "Deliverance" 50 ) ( ai-guard "Stevedore" 33 ) ( ai-chase-any 22 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 +Persona Index: 0 $Name: Beta 2 ;! Object #19 $Class: GTF Hercules Mark II $Team: Friendly $Location: -4871.696289, 0.000944, -1486.411377 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard "Stevedore" 50 ) ( ai-guard "Deliverance" 33 ) ( ai-chase-any 22 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 +Persona Index: 0 $Name: Beta 3 ;! Object #20 $Class: GTF Hercules Mark II $Team: Friendly $Location: -4870.127441, 0.000987, -1676.409912 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard "Stevedore" 50 ) ( ai-guard "Deliverance" 33 ) ( ai-chase-any 22 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 +Persona Index: 1 $Name: Cancer 1 ;! Object #21 $Class: SB Seraphim $Team: Hostile $Location: 4865.088379, -0.002005, 4084.226074 $Orientation: -0.258141, 0.000000, 0.966107, -0.015495, 0.999871, -0.004140, -0.965983, -0.016039, -0.258108 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-chase "Deliverance" 44 ) ( ai-chase "Stevedore" 33 ) ( ai-chase-any 22 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Shivan Bomb" "Shivan Bomb" ) +Sbank Ammo: ( 100 100 60 0 ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Cancer 2 ;! Object #22 $Class: SB Seraphim $Team: Hostile $Location: 4926.132324, -75.775421, 4078.586426 $Orientation: -0.255918, 0.000000, 0.966699, -0.007464, 0.999970, -0.001976, -0.966670, -0.007721, -0.255910 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-chase "Stevedore" 44 ) ( ai-chase "Deliverance" 33 ) ( ai-chase-any 22 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Shivan Bomb" "Shivan Bomb" ) +Sbank Ammo: ( 100 100 60 100 ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Leo 1 ;! Object #23 $Class: SB Seraphim $Team: Hostile $Location: 6320.903320, -0.009621, 1553.246826 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-chase "Deliverance" 50 ) ( ai-chase "Stevedore" 33 ) ( ai-chase-any 22 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Shivan Bomb" "Shivan Bomb" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Leo 2 ;! Object #24 $Class: SB Seraphim $Team: Hostile $Location: 6380.082031, -0.009429, 1479.305420 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-chase "Stevedore" 50 ) ( ai-chase "Deliverance" 33 ) ( ai-chase-any 22 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Shivan Bomb" "Shivan Bomb" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Libra 1 ;! Object #25 $Class: SF Mara $Team: Hostile $Location: 6425.060547, -0.009019, 1597.332764 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Light Laser" "Shivan Heavy Laser" ) +Secondary Banks: ( "Rockeye" "" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Libra 2 ;! Object #26 $Class: SF Mara $Team: Hostile $Location: 6455.163086, -0.008953, 1561.498779 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Light Laser" "Shivan Heavy Laser" ) +Secondary Banks: ( "Rockeye" "" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Taurus 1 ;! Object #27 $Class: SF Astaroth $Team: Hostile $Location: 5081.214355, -0.000094, 2378.892578 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Subsystem: Pilot +Primary Banks: ( "Shivan Heavy Laser" ) +Secondary Banks: ( "Rockeye" "" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Taurus 2 ;! Object #28 $Class: SF Astaroth $Team: Hostile $Location: 4998.845215, -0.000083, 2277.942871 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Subsystem: Pilot +Primary Banks: ( "Shivan Heavy Laser" ) +Secondary Banks: ( "Rockeye" "" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Taurus 3 ;! Object #29 $Class: SF Astaroth $Team: Hostile $Location: 5149.313965, -0.000228, 2246.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Subsystem: Pilot +Primary Banks: ( "Shivan Heavy Laser" ) +Secondary Banks: ( "Rockeye" "" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Delta 1 ;! Object #30 $Class: GTF Hercules Mark II $Team: Friendly $Location: -4529.735840, 0.001158, -1432.227539 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard "Deliverance" 50 ) ( ai-guard "Stevedore" 33 ) ( ai-chase-any 22 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 +Persona Index: 1 $Name: Delta 2 ;! Object #31 $Class: GTF Hercules Mark II $Team: Friendly $Location: -4607.523926, 0.001017, -1475.506836 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard "Stevedore" 50 ) ( ai-guard "Deliverance" 33 ) ( ai-chase-any 22 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 +Persona Index: 1 $Name: Pisces 4 ;! Object #32 $Class: SB Nahema $Team: Hostile $Location: -1047.749146, 0.002219, 583.983887 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" ) +Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Shivan Bomb" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Cancer 3 ;! Object #33 $Class: SB Seraphim $Team: Hostile $Location: 4848.794434, -75.775459, 4148.585938 $Orientation: -0.255918, 0.000000, 0.966699, -0.007464, 0.999970, -0.001976, -0.966670, -0.007721, -0.255910 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-chase "Stevedore" 44 ) ( ai-chase "Deliverance" 33 ) ( ai-chase-any 22 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Shivan Bomb" "Shivan Bomb" ) +Sbank Ammo: ( 100 100 60 100 ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Sagittarius 1 ;! Object #34 $Class: SF Basilisk $Team: Hostile $Location: 4599.847168, -0.000016, 4277.552734 $Orientation: -0.279588, 0.000000, 0.960120, -0.015358, 0.999872, -0.004472, -0.959997, -0.015996, -0.279552 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Subsystem: Pilot +Primary Banks: ( "Shivan Light Laser" "Shivan Heavy Laser" ) +Secondary Banks: ( "Rockeye" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Sagittarius 2 ;! Object #35 $Class: SF Basilisk $Team: Hostile $Location: 4712.077637, -0.000023, 4179.440430 $Orientation: -0.266552, 0.000000, 0.963821, -0.015283, 0.999874, -0.004226, -0.963699, -0.015856, -0.266518 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Subsystem: Pilot +Primary Banks: ( "Shivan Light Laser" "Shivan Heavy Laser" ) +Secondary Banks: ( "Rockeye" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Sagittarius 3 ;! Object #36 $Class: SF Basilisk $Team: Hostile $Location: 4664.743652, -0.000030, 4340.861328 $Orientation: -0.284003, 0.000000, 0.958823, -0.015205, 0.999874, -0.004504, -0.958703, -0.015858, -0.283967 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Subsystem: Pilot +Primary Banks: ( "Shivan Light Laser" "Shivan Heavy Laser" ) +Secondary Banks: ( "Rockeye" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Capricorn 1 ;! Object #37 $Class: SB Seraphim $Team: Hostile $Location: 4652.143066, -0.002000, 4090.145264 $Orientation: -0.258141, 0.000000, 0.966107, -0.015495, 0.999871, -0.004140, -0.965983, -0.016039, -0.258108 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-chase "Stevedore" 44 ) ( ai-chase "Deliverance" 33 ) ( ai-chase-any 22 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Shivan Bomb" "Shivan Bomb" ) +Sbank Ammo: ( 100 100 60 0 ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Capricorn 2 ;! Object #38 $Class: SB Seraphim $Team: Hostile $Location: 4713.187012, -75.775414, 4084.505615 $Orientation: -0.255918, 0.000000, 0.966699, -0.007464, 0.999970, -0.001976, -0.966670, -0.007721, -0.255910 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-chase "Deliverance" 44 ) ( ai-chase "Stevedore" 33 ) ( ai-chase-any 22 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Shivan Bomb" "Shivan Bomb" ) +Sbank Ammo: ( 100 100 60 100 ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Capricorn 3 ;! Object #39 $Class: SB Seraphim $Team: Hostile $Location: 4635.849121, -75.775452, 4154.502930 $Orientation: -0.255918, 0.000000, 0.966699, -0.007464, 0.999970, -0.001976, -0.966670, -0.007721, -0.255910 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-chase "Stevedore" 44 ) ( ai-chase "Deliverance" 33 ) ( ai-chase-any 22 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Shivan Bomb" "Shivan Bomb" ) +Sbank Ammo: ( 100 100 60 100 ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 #Wings ;! 12 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) +Hotkey: 0 +Flags:( ) $Name: Pisces $Waves: 2 $Wave Threshold: 1 $Special Ship: 0 ;! Pisces 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Pisces 1" "Pisces 2" "Pisces 3" "Pisces 4" ) +Flags:( ) +Wave Delay Min: 15 +Wave Delay Max: 21 $Name: Virgo $Waves: 3 $Wave Threshold: 1 $Special Ship: 0 ;! Virgo 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Virgo 1" "Virgo 2" ) $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ) +Flags:( ) $Name: Gemini $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Gemini 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 14 "Virgo" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Gemini 1" "Gemini 2" "Gemini 3" ) $AI Goals: ( goals ( ai-guard-wing "Cancer" 50 ) ( ai-chase "Deliverance" 40 ) ( ai-chase "Stevedore" 33 ) ) +Flags:( ) $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Near Ship +Arrival Distance: 2200 $Arrival Anchor: Alpha 1 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Beta 1" "Beta 2" "Beta 3" ) +Hotkey: 1 +Flags:( "reinforcement" ) $Name: Cancer $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Cancer 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 0 "Gemini" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Cancer 1" "Cancer 2" "Cancer 3" ) +Flags:( ) $Name: Leo $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Leo 1 $Arrival Location: Hyperspace $Arrival Cue: ( and ( or ( < ( distance "Deliverance" "center:1" ) 1700 ) ( < ( distance "Stevedore" "center:1" ) 1700 ) ) ( and ( not ( is-goal-true-delay "Escort Deliverence" 0 ) ) ( not ( is-goal-true-delay "Escort Stevedore" 0 ) ) ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Leo 1" "Leo 2" ) +Flags:( ) $Name: Libra $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Libra 1 $Arrival Location: Hyperspace $Arrival Cue: ( or ( < ( distance "Deliverance" "center:1" ) 1700 ) ( < ( distance "Stevedore" "center:1" ) 1700 ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Libra 1" "Libra 2" ) $AI Goals: ( goals ( ai-guard-wing "Leo" 50 ) ) +Flags:( ) $Name: Taurus $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Taurus 1 $Arrival Location: Hyperspace $Arrival Cue: ( and ( is-destroyed-delay 12 "Gemini" "Virgo" ) ( or ( < ( distance "Deliverance" "center:1" ) 3111 ) ( < ( distance "Stevedore" "center:1" ) 3111 ) ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Taurus 1" "Taurus 2" "Taurus 3" ) $AI Goals: ( goals ( ai-chase "Deliverance" 50 ) ( ai-chase "Stevedore" 44 ) ) +Flags:( ) $Name: Delta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Delta 1 $Arrival Location: Near Ship +Arrival Distance: 1000 $Arrival Anchor: Alpha 1 $Arrival Cue: ( is-event-true-delay "Reinforce you now" 0 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Delta 1" "Delta 2" ) +Flags:( ) $Name: Sagittarius $Waves: 1 $Wave Threshold: 0 $Special Ship: 1 ;! Sagittarius 2 $Arrival Location: Hyperspace $Arrival Cue: ( and-in-sequence ( is-destroyed-delay 0 "Gemini" "Cancer" ) ( has-time-elapsed 265 ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Sagittarius 1" "Sagittarius 2" "Sagittarius 3" ) +Flags:( ) $Name: Capricorn $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Capricorn 1 $Arrival Location: Hyperspace $Arrival Cue: ( and-in-sequence ( is-destroyed-delay 0 "Gemini" "Cancer" ) ( has-time-elapsed 265 ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Capricorn 1" "Capricorn 2" "Capricorn 3" ) +Flags:( ) #Events ;! 48 total $Formula: ( when ( < ( distance "Deliverance" "Jump right:1" ) 400 ) ( add-goal "Deliverance" ( ai-warp-out 89 ) ) ) +Name: Troop Convoy 2 Escapes +Repeat Count: 1 +Interval: 1 $Formula: ( when ( < ( distance "Stevedore" "Jump left:1" ) 400 ) ( add-goal "Stevedore" ( ai-warp-out 89 ) ) ) +Name: Troop Convoy 3 Escapes +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-time-elapsed 16 ) ( beam-free-all "Balam" ) ( beam-free-all "Adamant" ) ( beam-free-all "Armaros" ) ) +Name: Beams Free +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 4 "Armaros" ) ( send-message-list "Adamant" "High" "Hey we are almost dead" 1000 "Alpha 2" "High" "Oh so sorry to hear that" 5000 ) ) +Name: Converastion +Repeat Count: 1 +Interval: 1 $Formula: ( when ( true ) ( add-goal "Adamant" ( ai-chase "Balam" 89 ) ) ( send-message "Adamant" "High" "ADM- Keep busy" ) ) +Name: Psoloc Tools adament +Repeat Count: 1 +Interval: 1 +Chained: 11 $Formula: ( when ( has-arrived-delay 3 "Psamtik" ) ( send-message "Psamtik" "High" "Psamtik Arrives" ) ( beam-free-all "Psamtik" ) ) +Name: Psamtic Arrived and ready +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 3 "Pisces" ) ( send-message "#Command" "High" "Kali Altert" ) ) +Name: Kali Alert +Repeat Count: 1 +Interval: 1 $Formula: ( when ( and ( or ( and ( is-destroyed-delay 4 "Alpha 2" ) ( is-destroyed-delay 4 "Alpha 3" ) ) ( and ( is-destroyed-delay 4 "Alpha 2" ) ( is-destroyed-delay 4 "Alpha 4" ) ) ( and ( is-destroyed-delay 4 "Alpha 3" ) ( is-destroyed-delay 4 "Alpha 4" ) ) ) ( not ( has-arrived-delay 0 "Beta" ) ) ) ( send-message "#Command" "High" "Reinforcements" ) ) +Name: Reinforcements +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 0 "Beta" ) ( do-nothing ) ) +Name: Communicate Directive +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Call in reinforcements", -1) +Objective key: XSTR("Press C then 4", -1) $Formula: ( when ( < ( hits-left "Adamant" ) 2 ) ( send-message "Adamant" "High" "Oh poo we ARE dead" ) ) +Name: Convoy one lost +Repeat Count: 1 +Interval: 1 $Formula: ( when ( true ) ( self-destruct "Adamant" ) ) +Name: Bang +Repeat Count: 1 +Interval: 1 +Chained: 7 $Formula: ( when ( is-destroyed-delay 2 "Balam" ) ( send-message "Adamant" "High" "Psoloc is toast" ) ( add-goal "Psamtik" ( ai-waypoints-once "center" 4 ) ) ) +Name: Psoloc Down +Repeat Count: 1 +Interval: 1 $Formula: ( when ( and ( has-departed-delay 0 "Deliverance" ) ( has-departed-delay 0 "Stevedore" ) ) ( do-nothing ) ) +Name: Escort Directive +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Protect Convoy", -1) $Formula: ( when ( is-destroyed-delay 0 "Pisces" ) ( do-nothing ) ) +Name: Kali Directive +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Pisces", -1) $Formula: ( when ( is-destroyed-delay 0 "Gemini" ) ( do-nothing ) ) +Name: Taurvi Directive +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Gemini", -1) $Formula: ( when ( is-destroyed-delay 0 "Virgo" ) ( do-nothing ) ) +Name: Shiva Directive +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Virgo", -1) $Formula: ( when ( has-time-elapsed 1 ) ( fire-beam "Adamant" "turret09" "Armaros" ) ( fire-beam "Adamant" "turret11" "Armaros" ) ) +Name: Kablaam +Repeat Count: 1 +Interval: 1 $Formula: ( when ( true ) ( fire-beam "Adamant" "turret09" "Armaros" ) ( fire-beam "Adamant" "turret11" "Armaros" ) ) +Name: Boom +Repeat Count: 4 +Interval: 5 +Chained: 5 $Formula: ( when ( and ( or ( is-goal-true-delay "Destroy Shivan Forces" 3 ) ( is-goal-true-delay "Destroy All Shivan Forces" 0 ) ) ( has-departed-delay 2 "Deliverance" ) ( has-departed-delay 2 "Stevedore" ) ) ( send-message "#Command" "High" "Fin" ) ) +Name: Fin 0 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( true ) ( training-msg "DEMO" ) ) +Name: Fin +Repeat Count: 2 +Interval: 31 +Chained: 4 $Formula: ( when ( has-departed-delay 0 "Alpha 1" ) ( do-nothing ) ) +Name: RTB +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Return To Base", -1) +Objective key: XSTR("ALT-J", -1) $Formula: ( when ( and ( is-goal-true-delay "Escort Deliverence" 0 ) ( has-arrived-delay 0 "Psamtik" ) ( is-goal-true-delay "Escort Stevedore" 0 ) ( or ( not ( is-destroyed-delay 0 "Libra" ) ) ( not ( is-destroyed-delay 0 "Leo" ) ) ( not ( is-destroyed-delay 0 "Pisces" ) ) ( not ( is-destroyed-delay 0 "Cancer" ) ) ( not ( is-destroyed-delay 0 "Gemini" ) ) ) ) ( send-message "#Command" "High" "Convoy makes it" ) ) +Name: Convoy Makes it +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 0 "Cancer" ) ( send-message "#Command" "High" "New bombers" ) ) +Name: New Bombers +Repeat Count: 1 +Interval: 1 $Formula: ( when ( and ( is-goal-incomplete "Escort Deliverence" ) ( < ( hits-left "Alpha 1" ) 12 ) ) ( protect-ship "Alpha 1" ) ) +Name: Protect the looser +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-goal-false-delay "Escort Deliverence" 0 ) ( unprotect-ship "Alpha 1" ) ) +Name: Unprotect big looser +Repeat Count: 1 +Interval: 1 $Formula: ( when ( or ( and ( is-destroyed-delay 0 "Stevedore" ) ( not ( is-destroyed-delay 0 "Deliverance" ) ) ) ( and ( is-destroyed-delay 0 "Deliverance" ) ( not ( is-destroyed-delay 0 "Stevedore" ) ) ) ) ( send-message "#Command" "High" "COM- 1st dead" ) ) +Name: COM 1st dies +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Stevedore" "Deliverance" ) ( send-message "#Command" "High" "COM 2nd dead" ) ) +Name: COM 2nd dies +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-departed-delay 0 "Alpha 1" ) ( do-nothing ) ) +Name: RTB 2 +Repeat Count: 12 +Interval: 35 +Chained: 0 +Objective: XSTR("Return To Base", -1) +Objective key: XSTR("ALT-J", -1) $Formula: ( when ( and ( or ( > ( distance "Alpha 1" "Deliverance" ) 3000 ) ( > ( distance "Alpha 1" "Stevedore" ) 3000 ) ) ( or ( not ( < ( distance "center:1" "Deliverance" ) 1000 ) ) ( not ( < ( distance "center:1" "Stevedore" ) 1000 ) ) ) ) ( send-random-message "#Command" "High" "Keep up 1" "Keep up 2" "Keep up 3" "Keep up 4" "Keep up 5" ) ) +Name: Keep up logic +Repeat Count: 12 +Interval: 45 $Formula: ( when ( and ( or ( and ( has-departed-delay 0 "Stevedore" ) ( is-destroyed-delay 0 "Deliverance" ) ) ( and ( has-departed-delay 0 "Deliverance" ) ( is-destroyed-delay 0 "Stevedore" ) ) ) ( or ( is-goal-true-delay "Destroy Shivan Forces" 0 ) ( is-goal-true-delay "Destroy All Shivan Forces" 0 ) ) ) ( send-message "#Command" "High" "Mixed Failure" ) ) +Name: Mixed failire ending +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-departed-delay 0 "Alpha 1" ) ( do-nothing ) ) +Name: RTB 3 +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Return To Base", -1) +Objective key: XSTR("Alt-J", -1) $Formula: ( when ( has-time-elapsed 1 ) ( send-message "#Command" "High" "Intro Event" ) ) +Name: Intro Event +Repeat Count: 1 +Interval: 1 $Formula: ( when ( and ( is-destroyed-delay 2 "Balam" ) ( is-goal-incomplete "Escort Deliverence" ) ) ( send-message "#Command" "High" "COM-Stay with convoy" ) ) +Name: COM- Stay with comvoy +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Libra" ) ( do-nothing ) ) +Name: Libra Directive +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Libra", -1) $Formula: ( when ( is-destroyed-delay 0 "Leo" ) ( do-nothing ) ) +Name: Moloch Directive +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Leo", -1) $Formula: ( when ( is-previous-goal-true "SPDemo-01" "Bonus" ) ( tech-add-ships "GTF Perseus" ) ( tech-add-weapons "Maxim" ) ) +Name: Bonus +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Taurus" ) ( do-nothing ) ) +Name: Rama Directive +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Taurus", -1) $Formula: ( when ( is-destroyed-delay 0 "Cancer" ) ( do-nothing ) ) +Name: Destroy Cancer +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Cancer", -1) $Formula: ( when ( has-arrived-delay 0 "Leo" ) ( send-message "#Command" "High" "Leo on the scene" ) ) +Name: Leo Instruction +Repeat Count: 1 +Interval: 1 $Formula: ( when ( and ( < ( distance "Deliverance" "Half Way:1" ) 300 ) ( not ( is-event-true-delay "Half way steve" 0 ) ) ) ( send-message "Deliverance" "High" "half way Del" ) ) +Name: Half way del +Repeat Count: 1 +Interval: 1 $Formula: ( when ( or ( < ( distance "Deliverance" "Very close:1" ) 300 ) ( < ( distance "Stevedore" "Very close:1" ) 300 ) ) ( send-message "#Command" "High" "Very close" ) ) +Name: Very close +Repeat Count: 1 +Interval: 1 $Formula: ( when ( or ( < ( distance "Deliverance" "Almost there:1" ) 300 ) ( < ( distance "Stevedore" "Almost there:1" ) 300 ) ) ( send-message "#Command" "High" "Almost there" ) ) +Name: Almost there +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 3 "Balam" ) ( beam-lock "Adamant" "turret12" ) ) +Name: Cheat +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 0 "Taurus" ) ( invalidate-goal "Destroy Shivan Forces" ) ( validate-goal "Destroy All Shivan Forces" ) ) +Name: Taurus Goal +Repeat Count: 1 +Interval: 1 $Formula: ( when ( or ( < ( hits-left "Deliverance" ) 50 ) ( < ( hits-left "Stevedore" ) 50 ) ) ( do-nothing ) ) +Name: Reinforce you now +Repeat Count: 1 +Interval: 1 $Formula: ( when ( and ( < ( distance "Stevedore" "Half Way:1" ) 300 ) ( not ( is-event-true-delay "Half way del" 0 ) ) ) ( send-message "Stevedore" "High" "Half Way steve" ) ) +Name: Half way steve +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Sagittarius" ) ( do-nothing ) ) +Name: Destroy Sagittarius +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Sagittarious", -1) $Formula: ( when ( is-destroyed-delay 0 "Capricorn" ) ( do-nothing ) ) +Name: Destroy Capricorn +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Capricorn", -1) #Goals ;! 4 total $Type: Primary +Name: Escort Deliverence $MessageNew: XSTR("Escort the Deliverance to the Gamma Draconis jump node", -1) $end_multi_text $Formula: ( has-departed-delay 1 "Deliverance" ) $Type: Secondary +Name: Destroy Shivan Forces $MessageNew: XSTR("Destroy all hostile forces", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "Virgo" "Pisces" "Gemini" "Cancer" "Leo" "Libra" ) $Type: Primary +Name: Escort Stevedore $MessageNew: XSTR("Escort the Stevedore to the Gamma Draconis jump node", -1) $end_multi_text $Formula: ( has-departed-delay 1 "Stevedore" ) $Type: Secondary +Name: Destroy All Shivan Forces $MessageNew: XSTR("Destroy all hostile forces", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "Virgo" "Pisces" "Gemini" "Cancer" "Leo" "Libra" "Taurus" ) +Invalid #Waypoints ;! 9 lists total $Jump Node: 8516.131836, 1328.722290, 2847.305664 $Jump Node Name: Gamma Draconis $Name: Jump right $List: ( ;! 1 points in list ( 8358.535156, 1296.782104, 2453.367188 ) ) $Name: Waypoint path 2 $List: ( ;! 3 points in list ( -2282.492676, 125.588882, 1836.018677 ) ( 30.968018, 398.327362, 2258.470703 ) ( 8131.431641, 1013.676514, 2899.279053 ) ) $Name: Waypoint path 3 $List: ( ;! 5 points in list ( -1417.877319, -0.001092, 709.659607 ) ( -591.647705, 0.001572, 1774.498657 ) ( 1070.468262, 0.000063, 2647.744873 ) ( 2460.068848, 0.000689, 3053.837158 ) ( 8552.541016, 1095.531616, 2403.506348 ) ) $Name: Waypoint path 4 $List: ( ;! 3 points in list ( 513.194580, 0.001086, 2000.261963 ) ( 49.781006, 343.143890, 1523.340942 ) ( 9104.572266, 1170.768555, 3069.532471 ) ) $Name: Jump left $List: ( ;! 1 points in list ( 8621.460938, 1296.782104, 3366.301514 ) ) $Name: center $List: ( ;! 1 points in list ( 8495.232422, 1296.781982, 2920.670410 ) ) $Name: Half Way $List: ( ;! 1 points in list ( 3131.963623, -0.001162, 2272.691895 ) ) $Name: Almost there $List: ( ;! 1 points in list ( 6275.485840, 0.000027, 2469.726318 ) ) $Name: Very close $List: ( ;! 1 points in list ( 7611.278809, -0.000391, 2506.125732 ) ) #Messages ;! 118 total $Name: Hey we are almost dead $MessageNew: XSTR("Alpha, this is the Adamant! The Armaros is down, but the Balam remains at full strength. The Shivans are launching bombers now.", -1) $end_multi_text +Wave Name: SMD2_Ad_01.wav $Name: Oh so sorry to hear that $MessageNew: XSTR("OK, we're on it, Adamant. The Psamtik will be here momentarily. We'll keep them covered until help arrives.", -1) $end_multi_text +Wave Name: SMD2_A2_01.wav $Name: They were escorting this convo $MessageNew: XSTR("Alpha wing, the Deliverance and Stevedore must make it through. Intercept those bombers!", -1) $end_multi_text +Wave Name: SMD2_AC_01.wav $Name: yes please do $MessageNew: XSTR("We'll keep the Balam busy. You keep the bombers away from the transports.", -1) $end_multi_text +Wave Name: SMD2_Ad_02.wav $Name: Psamtik Arrives $MessageNew: XSTR("This is the GVD Psamtik. We are ready to engage and will now activate main batteries. All allied fighters, stand clear of the Balam.", -1) $end_multi_text +Persona: Large Ship Vasudan +Wave Name: SMD2_p1_01.wav $Name: Kali Altert $MessageNew: XSTR("Focus on the Nahema bombers, Alpha! If you can't stop them, intercept their warheads! ", -1) $end_multi_text +Wave Name: SMD2_AC_02.wav $Name: Reinforcements $MessageNew: XSTR("Reinforcements are standing by. Call them in at your discretion.", -1) $end_multi_text +Wave Name: SMD2_AC_03.wav $Name: Oh poo we ARE dead $MessageNew: XSTR("Adamant here. Hull integrity is dropping. If we don't get help soon, we're not gonna make it!", -1) $end_multi_text +Wave Name: SMD2_Ad_05.wav $Name: Psoloc is toast $MessageNew: XSTR("The Balam has been eliminated. ", -1) $end_multi_text +Wave Name: SMD2_Ad_03.wav $Name: Fin $MessageNew: XSTR("Good work, pilot. Return to base.", -1) $end_multi_text +Wave Name: SMD2_Ac_04.wav $Name: Convoy makes it $MessageNew: XSTR("The convoy has entered the jump node. A job well done, Alpha! Help the Psamtik secure the area.", -1) $end_multi_text +Wave Name: SMD2_Ac_05.wav $Name: New bombers $MessageNew: XSTR("Seraphim bombers have emerged near the jump node! Destroy them now, Alpha!", -1) $end_multi_text +Wave Name: SMD2_Ac_06.wav $Name: ADM- Keep busy $MessageNew: XSTR("We'll keep the Balam occupied. You keep the bombers off our transports.", -1) $end_multi_text +Wave Name: SMD2_Ad_04.wav $Name: COM- 1st dead $MessageNew: XSTR("Transport is down! Repeat! Transport is down! Stay focused, Alpha! We can't lose the other one!", -1) $end_multi_text +Wave Name: SMD2_Ac_09.wav $Name: COM 2nd dead $MessageNew: XSTR("The Shivans have destroyed both transports! Abort mission, pilots! Return to base.", -1) $end_multi_text +Wave Name: SMD2_Ac_10.wav $Name: Keep up 1 $MessageNew: XSTR("Alpha, you're falling behind the convoy. Hit your burners to catch up!", -1) $end_multi_text +Wave Name: SMD2_Ac_11.wav $Name: Keep up 2 $MessageNew: XSTR("Stay close to the transports, Alpha. Get them safely to the node!", -1) $end_multi_text +Wave Name: SMD2_Ac_12.wav $Name: Keep up 3 $MessageNew: XSTR("Alpha, we need you by the convoy! Don't let the Shivans lure you away!", -1) $end_multi_text +Wave Name: SMD2_Ac_13.wav $Name: Keep up 4 $MessageNew: XSTR("Alpha, you're too far from the convoy! ", -1) $end_multi_text +Wave Name: SMD2_Ac_14.wav $Name: Keep up 5 $MessageNew: XSTR("Alpha 1, your job is to protect the transports. Return to the convoy on the double. ", -1) $end_multi_text +Wave Name: SMD2_Ac_15.wav $Name: Mixed Failure $MessageNew: XSTR("There's nothing more we can do here, pilot. Return to base.", -1) $end_multi_text +Wave Name: SMD2_Ac_16.wav $Name: Intro Event $MessageNew: XSTR("Protect the transports, Alpha. Keep the bombers away from the convoy!", -1) $end_multi_text +Wave Name: SMD2_Ac_17.wav $Name: COM-Stay with convoy $MessageNew: XSTR("Alpha, defend the convoy! They must reach Gamma Draconis!", -1) $end_multi_text +Wave Name: SMD2_Ac_18.wav $Name: Leo on the scene $MessageNew: XSTR("More bombers incoming, Alpha! We're almost there! Hold them off just a little longer!", -1) $end_multi_text +Wave Name: SMD2_Ac_19.wav $Name: DEMO $MessageNew: XSTR("You have completed the demo campaign. You may replay it at a higher skill level by creating a new pilot or you may try the multiplayer missions.", -1) $end_multi_text +Wave Name: SMD2_Ac_20.wav $Name: half way Del $MessageNew: XSTR("This is the Deliverance, we are about six clicks from the Gamma Draconis node.", -1) $end_multi_text +Wave Name: SMD2_d1_01.wav $Name: Almost there $MessageNew: XSTR("The convoy has reached the three kilometer mark, we are getting closer.", -1) $end_multi_text +Wave Name: SMD2_Ac_21.wav $Name: Very close $MessageNew: XSTR("We are almost on top of the node.", -1) $end_multi_text +Wave Name: SMD2_Ac_22.wav $Name: Half Way steve $MessageNew: XSTR("Steveadore here, we are approximately six kilometers away from the node.", -1) $end_multi_text +Wave Name: SMD2_s1_02.wav #Reinforcements ;! 1 total $Name: Beta $Type: Attack/Protect $Num times: 1 +Arrival Delay: 0 +No Messages: ( ) +Yes Messages: ( ) #Background bitmaps ;! 25 total $Num stars: 1297 $Ambient light level: 0 $Sun: SunGreen +Angles: 4.101521 0.436332 2.356193 +Scale: 2.000000 $Starbitmap: neb17 +Angles: 0.000000 2.321286 0.000000 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 2 +DivY: 2 $Starbitmap: neb04 +Angles: 0.401425 0.663225 0.139626 +ScaleX: 2.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb07 +Angles: 0.820304 4.834558 0.000000 +ScaleX: 2.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb05 +Angles: 0.000000 1.308996 0.558505 +ScaleX: 2.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 2 $Starbitmap: neb04 +Angles: 6.021381 0.890117 5.794488 +ScaleX: 4.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb17 +Angles: 5.951568 2.740165 5.602502 +ScaleX: 1.000000 +ScaleY: 1.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb07 +Angles: 0.000000 0.000000 5.951568 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb07 +Angles: 5.881755 5.009091 5.532689 +ScaleX: 3.000000 +ScaleY: 2.000000 +DivX: 2 +DivY: 1 $Starbitmap: neb04 +Angles: 5.585049 0.383972 5.393063 +ScaleX: 2.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb05 +Angles: 0.558505 0.628318 6.126101 +ScaleX: 4.000000 +ScaleY: 3.000000 +DivX: 2 +DivY: 1 $Starbitmap: neb17 +Angles: 5.218530 0.000000 5.218530 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb07 +Angles: 5.009091 5.585049 5.218530 +ScaleX: 3.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb05 +Angles: 5.585049 5.585049 0.925024 +ScaleX: 2.000000 +ScaleY: 1.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb07 +Angles: 5.777035 2.321286 0.802851 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb07 +Angles: 6.021381 4.468040 0.628318 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb07 +Angles: 5.585049 0.575958 0.925024 +ScaleX: 3.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 2 $Starbitmap: neb05 +Angles: 5.358157 2.740165 0.628318 +ScaleX: 3.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb04 +Angles: 5.131264 5.951568 0.506145 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb17 +Angles: 4.991638 0.855211 0.418879 +ScaleX: 3.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 2 $Starbitmap: neb07 +Angles: 4.764745 1.692968 0.191986 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 2 +DivY: 2 $Starbitmap: neb07 +Angles: 5.253437 3.455749 1.134463 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb04 +Angles: 5.078904 1.274089 1.326449 +ScaleX: 3.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb05 +Angles: 4.904371 1.884954 1.553342 +ScaleX: 2.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb17 +Angles: 3.508109 0.401425 1.378809 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb04 +Angles: 3.403389 1.588248 1.169370 +ScaleX: 4.000000 +ScaleY: 3.000000 +DivX: 2 +DivY: 1 #Asteroid Fields #Music $Event Music: 1: Exodus $Briefing Music: Brief1 #End